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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (886 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video


Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
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VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
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Editat de către bam la 2014-01-20 14:14:26




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By AndrewKiller (Power User) (0 mesaje) at 2023-07-23 11:32:53 (42 săptămâni în urmă) - [Link]






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#651 by 916 (Power User) (0 mesaje) at 2008-01-03 16:22:41 (853 săptămâni în urmă) - [Link]Top
#649 regnumekal, ppţ ăştia de la paradox au rămas în 98, ultima dată am văzut aşa o perspectivă la system shock 2. Dor ochii nna.


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#652 by m000rfik (User) (0 mesaje) at 2008-01-03 16:30:53 (853 săptămâni în urmă) - [Link]Top
baieti,nu stie nimeni ce s-a intamplat cu proiectul Killing Day? am gasit acum un trailer de la E3 2005la mine in comp la joaca asta de cativa ani,si cand sa caut pe gamespot,acolo scrie Canceled la toate platformele:| ce s-a inamplat?:(





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#653 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-01-03 16:36:41 (853 săptămâni în urmă) - [Link]Top
#652 m000rfik, ce sa-i faci, daca cancelled - atunci cancelled.


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#654 by m000rfik (User) (0 mesaje) at 2008-01-03 16:55:42 (853 săptămâni în urmă) - [Link]Top
#653 BlackCross, pai eu intreb daca stie cineva din ce cauza


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#655 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-01-03 17:04:23 (853 săptămâni în urmă) - [Link]Top
#654 m000rfik, http://en.wikipedia.org/wiki/Killing_Day


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#656 by m000rfik (User) (0 mesaje) at 2008-01-03 19:22:04 (853 săptămâni în urmă) - [Link]Top
#655 BlackCross, ii plea:(


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#657 by Antikiller (地獄) (0 mesaje) at 2008-01-03 19:24:07 (853 săptămâni în urmă) - [Link]Top
#656 m000rfik, Oricum la PC nu era sa apara!


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#658 by m000rfik (User) (0 mesaje) at 2008-01-03 19:27:47 (853 săptămâni în urmă) - [Link]Top
#657 Antikiller, shapu shi


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#659 by Antikiller (地獄) (0 mesaje) at 2008-01-03 19:45:19 (853 săptămâni în urmă) - [Link]Top
#658 m000rfik, Apa dar pe tine de ce te fecundeaza daca ii cancelled?


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#660 by regnumekal (User) (0 mesaje) at 2008-01-04 09:51:45 (853 săptămâni în urmă) - [Link]Top
Oooh, shiny armor!!! :)

Lost Odyssey
Genre: Role-Playing
Publisher: Microsoft Game Studios
Developer: Mistwalker
Platforms: Xbox 360 Exclusive
Release Date: February 12, 2008
Official Site: http://lostodyssey.jp/ http://www.mistwalker.info/lo.html
Universe: ----



Today at TGS, we were able to sit down with Hironobu Sakaguchi, famed creator of Final Fantasy and producer of Blue Dragon, to take an updated look at his latest Xbox 360 RPG, Lost Odyssey. While the game isn't going to reach North American shores until early next year, it's currently expected to ship in Japan before the end of the year, so what we saw was a game that was nearing the end of its development cycle.

If you haven't been following our coverage of Lost Odyssey, it follows the story of Kaim, one of a very small number of immortal men and women who live alongside normal mortals. Given that Kaim is over 1,000 years old, he's obviously been around the block a few hundred times, but as the events of the game approach, he finds himself swept up into the political upheaval that erupts between his world's three main kingdoms as they all proceed toward a simultaneous magical/industrial revolution. As with Blue Dragon, Lost Odyssey is shaping up to be quite a large game, with 40 or 50 hours of gameplay that'll have to be spread across four DVDs.

More details of the combat system were revealed in this latest look at the game, including the precision aiming system. In the game's menu, you can equip onto each character one of around 150 combat rings that you'll be able to find around the game world. These rings have a variety of power levels and elemental affinities. If a character is wielding a fire-based weapon, you can match him or her up with a fire-based combat ring for a little extra oomph. During combat, you can use these rings by holding the right trigger while attacking. If you do so, you'll see two large rings appear on the screen, the larger of which will quickly shrink to overlap with the smaller. If you let go of the switch just as the two rings overlap, you'll be able to execute a more powerful attack than you normally would.



Another new system involves the manner in which powerful characters can protect the weaker party members. As in other RPGs, this is represented by having the powerful melee characters stand in front of the weaker magicians and ranged characters. However, there's also a meter in the upper right-hand corner of the screen that indicates how well the forward characters are protecting the rear guard, which apparently goes up as the forward characters take and deal damage, and drops as the rear characters take damage. It's unclear precisely how the system works, but it seems that the higher the meter goes, the more effective the protection is, which presumably lessens the damage the weaker characters take. Sakaguchi claims that this system is inspired by the MMORPG concept of tanking, wherein heavily armored characters attempt to take damage and distract enemies from weaker characters.

Apart from the combat mechanics, we saw a few new cinematics and areas during the demo. As befitting a game from the man who created Final Fantasy, many of these were gritty industrial areas, where high technology and magic uneasily melded. At one point, Kaim and the rest of the main characters in the game (they numbered six or seven) were trapped on a huge platform that was collapsing into the ocean. After they escaped by jumping to a ship that appeared below, they were accosted by a group of six wizards that called themselves "The Darkness." They're apparently evil and completely unaware of trademark law, but although they attacked with powerful magic, Kaim and his group managed to dispatch them after casting numerous flashy spells.

As we mentioned, Lost Odyssey won't be arriving in the U.S. until after the New Year, but it already has a full English voiceover. Oddly enough for a Japanese RPG, the characters are being lip-synched to the English voices instead of the Japanese. However, if you prefer to hear the Japanese voices, both tracks will be available on the disc (or discs, rather), and you'll also be able to select subtitles for the Japanese voices. You can expect GameSpot to have more coverage of the game as it nears its American release date, so stay tuned.









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#661 by 916 (Power User) (0 mesaje) at 2008-01-04 10:01:12 (853 săptămâni în urmă) - [Link]Top
#660 regnumekal, peseţ eu mă uit la jioşile iestea de amu ppţ plea şi grafică, cît sînje ş 0 artă. ppţ.

plea peseţ am holbat oleaq ochii la shot-uri... uitaţi-vă, pămîntul e plat ca pleaşa... da sabia nu :D


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#662 by JRocker (性交) (0 mesaje) at 2008-01-04 10:24:46 (853 săptămâni în urmă) - [Link]Top
#661 916, :rofl: ple eu am kazut jos xD nik nu am intseles din ce ai skris :lol:

#660 regnumekal, yay o sa rupa buci xD


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#663 by 916 (Power User) (0 mesaje) at 2008-01-04 11:31:07 (853 săptămâni în urmă) - [Link]Top
#662 JRocker, "... ple eu am kazut jos xD nik nu am intseles din ce ai skris :lol: ..." - iaca eu amu recitesc şi tot niş o pearjă nu înţeleg... :D


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#664 by AsAsIN (Boats 'n Hoes) (0 mesaje) at 2008-01-04 11:45:07 (853 săptămâni în urmă) - [Link]Top
:sarcastic:








.


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#665 by m000rfik (User) (0 mesaje) at 2008-01-04 13:34:07 (853 săptămâni în urmă) - [Link]Top
#659 Antikiller, nu bai prosta am vrut sa vad daca stie cineva pricina

#661 916, :rofl:


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#666 by Antikiller (地獄) (0 mesaje) at 2008-01-04 13:38:12 (853 săptămâni în urmă) - [Link]Top
#665 m000rfik, Probleme financiare cred eu!


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#667 by m000rfik (User) (0 mesaje) at 2008-01-04 13:48:49 (853 săptămâni în urmă) - [Link]Top
#666 Antikiller, UBISOFT?:hmmm: nu cred:)


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#668 by Antikiller (地獄) (0 mesaje) at 2008-01-04 13:56:42 (853 săptămâni în urmă) - [Link]Top
#667 m000rfik, cred că le era lene să termine pînă la capăt joaca!


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#669 by m000rfik (User) (0 mesaje) at 2008-01-04 14:03:03 (853 săptămâni în urmă) - [Link]Top
#668 Antikiller, ma gandesc ca daca au deam si trailer unde arata multe momente idn joaca,inseamna ca un % mare era gata din joaca:( altceva cred


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#670 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-01-04 14:11:28 (853 săptămâni în urmă) - [Link]Top
Uh cat spam, rezultatul cel mai probabil e ca developerii n-au facut treaba pana la beta si nu au trecut quality control.


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#671 by regnumekal (User) (0 mesaje) at 2008-01-05 09:46:25 (853 săptămâni în urmă) - [Link]Top
Stargate Worlds
Genre: Sci-Fi Online Role-Playing
Publisher: Metro Glodwyn Mayer Interactive
Developer: Cheyenne Mountain
Platforms: PC Exclusive
Release Date: Fall 2008
Official Site: http://www.stargateworlds.com/
Universe: Stargate (GEN) (SNES) (2600) (ARC) (GB), Stargate SG-1 (MOB), Stargate SG-1: The Alliance (PC) (XBOX), Stargate Online Trading Card Game (PC)



There are few science-fiction properties as successful as Stargate, which has spawned a movie along with two television series and even an animated series. Last year, Arizona-based developer Cheyenne Mountain announced that it was working on a massively multiplayer online role-playing game based on MGM's hit property. However, given that the game was early in development, Cheyenne Mountain didn't release many details. Cheyenne and MGM Interactive are now taking off the wraps on their project, and we've got the latest screens, a look at the exclusive trailer, and an interview with Rod Nakamoto, studio head of Cheyenne Mountain.

GameSpot: Stargate Worlds was announced in early 2006, and we got a quick update at GDC last year, but we haven't heard anything of it since. So, first question: Where's the game currently at in development? We understand it's been in full production for quite some time now.

Rod Nakamoto: We entered full production early this year. In that time, we've done all of the behind-the-scenes work that makes building a game of this size possible, and built out playable versions of about five worlds. The business decisions that we made early on--licensing the BigWorld back end and Unreal Engine 3--are really starting to pay dividends for us. By using proven technology, we were able to jump straight into the meat of game design rather than spend all of our time on engine building and server development.

We're getting close to the point where we have a slice of an actual, fun game, and I think that's the real key to our effort here. We started building the fun into Stargate Worlds on day one.

GS: Give us an update on how the game will play out. What sorts of characters and character classes will you be able to play? Will you only be able to play as members of the Stargate team, or can you play as members of other factions? How have things changed, if at all, from the original vision?

RN: Our vision of Stargate Worlds is simple. We want the players to be the stars of their own show. This means we can't keep retelling the story of SG-1. We're going to let players choose from seven archetypes--Jaffa, Goa'uld, Asgard, and human soldier, scientist, archeologist, and commando--when they create a character. Players will be able to specialize their characters using a skill tree, allowing them to further refine their role.

There will be two factions in the game at launch. One side will feature the Asgard, Free Jaffa, and humans; the other side has the Goa'uld, Loyal Jaffa, and humans. This matches up very well with our original vision, which was to bring the Stargate universe to life in a way that just can't be done with the budgets and locations of a television series.



GS: We understand that exploration will play a key role in the game. Will this mainly be done on foot? Will there be any vehicle or starship travel, or vehicular combat?

RN: At launch, Stargate Worlds will focus on the original Stargate experience. It's not a game of vehicle combat, and there won't be player-controlled starships. Players will be able to use starships for transport, but the primary method for getting around the galaxy is the Stargate.

Instant action is right on the other side of every Stargate. Travel is a challenge in MMOs, but the Stargate is the perfect tool for getting characters immediately into hot spots.

GS: We learned at GDC that the game will be set during seasons three, four, five, six, seven, and eight of the TV show's run. Why the latter years and not the early ones, and what kind of story possibilities emerge due to this decision?

RN: The most important thing to remember about the timeline is that we're not retelling the story of Stargate SG-1. Our story will be happening roughly concurrently with the events you saw during those seasons, like the Replicator War, the Apophis War, the Tok'ra war with the Goa'uld, and the Jaffa Civil War. These events form a dramatic backdrop for our story to play out against.

GS: We understand that the game was intended to draw upon content from both Stargate SG-1 and Atlantis. Will it draw upon both series evenly, or will it favor one universe or time frame over another?

RN: The action in Stargate Worlds at launch takes place in our galaxy, so you can say that it draws more from SG-1 than Atlantis, although you can see from some of our screenshots that an Atlantis-like city is one of the sites characters will visit.

Atlantis is a good candidate for our first expansion pack, and we're looking at a variety of options.



GS: We understand that the developers have had access to much of the Stargate SG-1 and Stargate Atlantis television productions. Are you recreating the sets in large detail? How many of the cast members will reprise their roles?

RN: MGM have been great partners for us, and they've given us a great deal of access to their assets and resources. The sets are an important part of the Stargate setting, and we're trying to re-create the points of interest, like the gate room, as accurately as we can, with allowances for gameplay.

We're currently in talks with cast members for voice-over work and we want to get as many as we can to take part.

GS: Tell us about your plans for beta testing.

RN: We will run a pretty standard beta program probably beginning in the spring of 2008. I expect the closed beta will be a small program limited mostly to experienced testers who can break whatever we throw at them. Once things get stable, we'll put a few more people in and try again. That's a process we'll repeat over the course of the closed beta until we're satisfied. We'll shut the closed beta down and take the time to finish the necessary fixes before we throw open the doors for open beta. Our open beta testing will be significantly larger as we look at issues with server loads.

One thing we're doing is interacting with our community to develop some tools for bug reporting that will make our lives and theirs easier.

GS: Can you give us an approximate idea for when the game is planned to launch? How will updates be handled after launch?

RN: We're expecting to launch in the fall of 2008. As you know, launch dates in this industry are a moving target, but that's our best guess right now. We're committed to releasing a polished, fun game, and it looks like late 2008 is when we will hit that goal.

When it comes to postlaunch updates, we've got ambitious plans. I think the best metaphor for our plans is the television-series model. Stargate SG-1 lasted 10 seasons. Each season is a self-contained story arc with new content added on an episodic basis. Over the course of a season, the characters encounter new worlds, technologies, and cultures that fit into the overall story. Those encounters form the basis of our regular updates. Once the season is over and many of its stories have been wrapped up, it's time to take the series to the next level with the debut of the next season. That's the model for our expansion packs.

To be clear, we believe that most other industry "expansion packs" include updates that gamers should be getting for paying their $15-a-month subscription fees. To back that up, we plan on giving gamers significant game updates for free on a regular basis, beginning shortly after launch.



GS: Finally, is there anything that you'd like to add about Stargate Worlds?

RN: There are a few things we're really proud of already, especially our combat system. We're taking MMORPG combat in an evolutionary direction, meaning that the RPG aspects are all here, but there are significant enhancements to the system that make it work with the tactical modern combat and science-fiction weapons that are so integral to the Stargate IP.

The enemy artificial intelligence we're developing is proving to be really smart, and that's going to be an exciting challenge for gamers. We're also implementing a cover system that is far beyond anything that's been seen in this genre. But we're not just focusing on combat. Our storytelling and noncombat advancement systems will open up Stargate Worlds to gamers and nongamers who would never otherwise give a second thought to an MMORPG.

Things are moving very quickly in development, and we've got a lot more to share in the coming months.

GS: Thank you.







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#672 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-01-05 18:37:06 (853 săptămâni în urmă) - [Link]Top
#671 regnumekal, Kruto :ae: tre sa shie sheva bun


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#673 by Antikiller (地獄) (0 mesaje) at 2008-01-05 18:39:20 (853 săptămâni în urmă) - [Link]Top
#672 Speedy, +1, M-a impresionat şi pe mine!


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#674 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-01-05 18:42:01 (853 săptămâni în urmă) - [Link]Top
Apropo cine il intereseaza am gasit o silka http://www.killermovies.com/forums/archive/index.php/t-361276-look-what-i-found-about-kotor3-just-speculation-for-now.html%20%20KOTOR3
in care se vorbeshte despre KOTOR 3(knights of the old republic).Mai ales ii rog pe cei care cunosc bine engleza sa-l citeasca shi sa ne relateze ce e acolo shi sa vedem daca fake sau nu.
P.S. Eu invat franceza la scoala shi de asta nuprea a mers :&#039;-(


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#675 by Antikiller (地獄) (0 mesaje) at 2008-01-05 18:45:03 (853 săptămâni în urmă) - [Link]Top
#674 Speedy, Păi e forum după cum văd eu! forumul presupune dar nu afirmă! Acuş citesc depsre ce e vorba:)


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