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#0 by Votan Donor (Son of Valhalla) (0 mesaje) at 2007-02-27 16:52:57 (898 săptămâni în urmă) - [Link]Top
У нас тут есть топики про PS3 про Х360 есть Сони против коробки и даже про PS2 но мы как-то все чаше забываем что PC та тоже входит в NextGen я создал этот топик чтоб это исправить в этои теме предлагаю больше говорить о экслюзивах на PC есть и такие :) ну и про мультиплатформенные не будм забывать и про ПК




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#151 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-03-09 16:49:11 (897 săptămâni în urmă) - [Link]Top
#150 Votan, woohooo!!! Gear of War pentru PC! Super!! :ae:


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#152 by Votan Donor (Son of Valhalla) (0 mesaje) at 2007-03-10 00:58:21 (897 săptămâni în urmă) - [Link]Top
Народ щас подофигел даже не знал в игроманий сказали что Мелкомяхкие купили Эпик я в шоке


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#153 by regnumekal (User) (0 mesaje) at 2007-03-10 12:41:20 (896 săptămâni în urmă) - [Link]Top
Warhound
By: Techland
Genre: Modern First-Person Shooter
Release date: Q4 2007
Tentatively scheduled for release toward the end of this year, Warhound is a ChromeEngine-powered first-person shooter in which you'll assume the role of a modern-day mercenary for hire. Members of the Techland development team are in San Francisco for the Game Developers Conference this week, and they graciously agreed to stop by the GameSpot office and demo a work-in-progress PC version of the game for us a couple of days early. We didn't get to play on this occasion, but after being treated to an action-packed demonstration and getting lots of new info, we came away from the meeting feeling suitably impressed.

Perhaps because there aren't too many professions that combine world travel with weaponry, being a mercenary is a competitive business. Your goal in Warhound is to become the best mercenary in the world, and so while dealing with the enemies of whoever is paying you, you'll need to keep an eye out for your business rivals, as well. Although Warhound will purportedly feature a strong storyline, your progress through the game will be anything but linear. After completing the first mandatory mission, as well as every mission thereafter, you'll be presented with a world map showing the locations of jobs that are currently up for grabs. Clicking on a job icon will open a window with more information in it, including mission objectives, how much money you'll be paid upon completion, and any skills that you'll need before being allowed to accept the assignment.

The three main skills in Warhound's role-playing-game-like character-progression system are alpinist, mechanic, and weapon specialist. Spending points on improving these will make you better at negotiating rough terrain, handling and maintaining vehicles, and using heavy weapons and explosives, respectively. Secondary skills will also prove useful on certain missions, though the only example cited during today's demo was an electronics specialization that will let you crack security codes, steal data from hacked computers, and the like. Quite how you'll earn the points necessary to level up your skills isn't clear at this time, but how you spend them will obviously have an impact not only on which missions you're permitted to take on, but also on how you tackle them. We're told that there will be at least three quite different routes through each mission in Warhound, and it seems reasonable to assume that each will favor a different specialization.

Since you'll effectively be running a one-man business in Warhound, it should come as no surprise that finances are going to play a large role in the game. You'll be able to augment the income that you get from completing missions by selling any weapons, vehicles, and other items that you obtain along the way, though it's worth noting that the amount you can carry will be realistic, so don't expect to be lugging your entire arsenal around and stashing extra rocket launchers in your pocket. You'll also have plenty of expenses to consider, of course. Weapons and ammunition don't come cheap, and it's a safe bet that buying and maintaining vehicles will hit your bank balance pretty hard, as well. More interesting expenses will be incurred during your preparation for any given mission, when you'll have the option to purchase additional mission information in the form of satellite photos showing enemy positions and such. The more money you spend, the more reliable the information will be, so you might get to choose between a photo that's a week old and one that's only a few hours old, for example. While preparing for a mission, you'll also need to spend some money securing an escape route for yourself, and, again, you'll get what you pay for. Having a helicopter meet you at an evacuation point close to the mission area won't be cheap, so if you're feeling thrifty, you might prefer to hike to a village on the other side of the map where some guy with a beaten-up old car has agreed to give you a ride.

Based on what we saw of Warhound today, your objectives will vary a great deal from mission to mission. Destroying weapon stashes and taking down drug lords were among the more predictable objectives that we saw, while more interesting examples that we were told about included rescue and escort missions as well as a trip to Africa to protect rare elephants from poachers. The enemies that we saw during our demonstration already appeared to be behaving quite intelligently, and when they weren't busy moving in and out of cover, they were putting their weapons to good use. In the finished game, enemies will purportedly work together in groups, and if you're close enough, you'll be able to hear them conversing and giving each other orders in their native languages.

Spicing up certain missions will be other mercenaries whose reasons for being in the same area as you might not become apparent until your paths cross. Every other mercenary in the game is essentially a business rival, but that doesn't necessarily mean that you'll be gunning for each other. Sometimes your objectives will clash--a good example of which would be your being tasked with assassinating a target that another mercenary is trying to protect. It sounds like there will be plenty of occasions when the presence of another mercenary will be beneficial, though, and we're told that in at least one mission you'll have a competitor providing cover for you with a sniper rifle. In other missions you might find that a number of your rivals are working on the same assignment as you are, so you'll be racing to complete the key objectives before they do.

All of the locales that we saw during our Warhound demo had a natural feel about them and were devoid of all but the most basic manmade structures. The environments were filled with great-looking trees and foliage, and although not all of them are physics enabled just yet, those that were reacted quite convincingly as the player brushed past them or decided to use them for target practice. Other neat visual touches that we noticed during our demo included water lapping on a beach, stray bullets kicking up dust, and a great depth-of-field effect that blurs objects in the foreground when you zoom in and focus on something far away.

In addition to the single-player game, which promises to offer plenty of replay value with its nonlinear structure and randomized enemy locations, Warhound will support a number of different multiplayer modes for up to 32 players. The game's multiplayer content hasn't been finalized at the time of writing, but we're told that conventional deathmatch and capture-the-flag-style modes will be complemented by objective-based games that are somewhat reminiscent of the single-player missions. The maps used in multiplayer games will be smaller than those you get to explore when playing solo, and Techland plans to include an easy-to-use map editor with the game.

Warhound still has several months of development time ahead of it, and we'll be keeping a close eye on it. We look forward to bringing you more information as soon as it becomes available.








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#154 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2007-03-10 16:07:25 (896 săptămâni în urmă) - [Link]Top
#153 regnumekal, Concurent la Crysis? vad ca grafa e super :D


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#155 by cristi21Disabled (Power User) (0 mesaje) at 2007-03-10 16:11:25 (896 săptămâni în urmă) - [Link]Top
#154 Iulik, grafa rupe dar totushi Crysis nu are nici un concurent.:D acolo grafika rupe 4 real.


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#156 by regnumekal (User) (0 mesaje) at 2007-03-10 16:18:13 (896 săptămâni în urmă) - [Link]Top
#155 cristi21, Este un concurent deoarece cred ca joaca aceasta va functiona sub PixelShader 2.0 sau chiar 1.1 (evident cu schimbari in calitatea graficii), dar Crysis va fi sub PixelShader 4.0. Chrome Engine-ul dintotdeauna a fost un concurent la Cry Engine deoarece daca ati jucat Chrome, atunci ati fi observat ca grafica si detaliile sunt aproape la fel ca in FarCry, avind in vedere ca Chrome a aparut in 2003, iar Far Cry a aparut in 2004.


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#157 by Antikiller (地獄) (0 mesaje) at 2007-03-10 16:46:07 (896 săptămâni în urmă) - [Link]Top
#155 cristi21, :offtopic: Tu teai lasat fara onoare in fatza mea!!!puninduma in block fara satzi spun ultimul cuvint!!


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#158 by cristi21Disabled (Power User) (0 mesaje) at 2007-03-10 16:59:27 (896 săptămâni în urmă) - [Link]Top
#156 regnumekal,mmm..da.joaca e nice.multi oameni nu isi vor permite sa joace in Crysis si..s-ar putea ca Warhound sa-i fie un concurent.:wink:
Chrome Engine tot rupe.e adevarat ce ai scris.
#157 Antikiller, :bunny: flood..


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#159 by Antikiller (地獄) (0 mesaje) at 2007-03-10 17:02:19 (896 săptămâni în urmă) - [Link]Top
#158 cristi21, eu tie tat tam spus!!eu te pun in block shi nu te ma scot!!

P.S Sorry pentru flood!!numai fac flood!


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#160 by Protos (Power User) (0 mesaje) at 2007-03-10 19:57:34 (896 săptămâni în urmă) - [Link]Top
Chrome 2












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#161 by regnumekal (User) (0 mesaje) at 2007-03-10 21:21:16 (896 săptămâni în urmă) - [Link]Top
Sword of The New World: Granado Espada
By: K2 Network, IMC Games
Genre: Historic Online RPG
******************************English******************************
Ragnarok Online creator Hakkyu Kim's latest project will arrive mid-2007 in the US and Europe.
PC gamers will be getting another massively multiplayer online game to lose their spare time to this summer--Sword of The New World (Granado Espada in Korea). The title is developed by IMC Games, the company headed up by Hakkyu Kim, creator of Ragnarok Online, which has more than 25 million subscribers worldwide.

Sword of The New World lets players control and level up three characters simultaneously either by switching between them or by setting them to act on autopilot. The game takes place in Europe in the 17th century, and the story is based on the historical events surrounding Europe's exploration of the Americas.

The Western version of the game will offer several new features, including an improved control scheme, a brand-new story with hundreds of side quests, and a new character-customisation feature with a slew of costumes.

Sword of The New World will be brought to the US and Europe by online game publisher the K2 Network, based in Irvine, California. A trial version of the game will be playable for free, alongside a premium, boxed copy which adds additional content and gameplay.

******************************Romana*************************************
Jucatorii PC vor primi un alt joc online multiplayer masiv cu care sa-si petreaca timpul in aceasta vara--The Sword of The New World(Granado Espada in Coreea). Jocul este creat de catre IMC Games, companie condusa de Hakkyu Kim, creatorul lui Ragnarok Online care are mai multi de 25 mln de subscriber-i in intreaga lume.
Sword of The New World ofera jucatorilor posibilitatea de a controla pina la 3 personaje simultan schimbindu-i manual sau punindu-i pe autopilot. Actiunile din joc au loc in Europa in sec. 17 si istoria se invirte in jurul evenimentelor ce au legatura cu explorarea de catre europeni a Americilor.
Versiunea vestica va oferi noi feature-uri ca o schema de control imbunatatita, o noua istorie cu sute de side-quest-uri, si o noua customizare a personajelor.
Sword of The New World va fi publicat in SUA si Europa de catre K2 Network, cu resedinta in Irvine, California.  O versiune trial a jocului va putea fi jucata gratis, pe linga o copie premium care va contine material aditional.









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#162 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-03-10 21:23:24 (896 săptămâni în urmă) - [Link]Top
#161 regnumekal, mm, arată fain, să sperăm să fie ceva interesant, I:love:MMORPGs ^_^


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#163 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2007-03-10 21:42:33 (896 săptămâni în urmă) - [Link]Top
#161 regnumekal, Inq o parodie la Lineage?

P.S asteptam Lineage 3 care se face pe Unreal engine 3 :w00t:


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#164 by regnumekal (User) (0 mesaje) at 2007-03-11 19:06:35 (896 săptămâni în urmă) - [Link]Top
Paradise City
By: CDV Software, Sirius Games
Genre: RPG
Release date: Q2 2007
This blend of action, real-time strategy, and role-playing will have you trying to save an American city by turning to a life of crime.

Despite sharing its name with a popular Guns N' Roses song, Paradise City has nothing to do with a town where the grass is green and the girls are pretty. Instead, this blend of action, role-playing, and strategy from CDV and developer Sirius Games is about an American city gone terribly down the drain, with crime and corruption rampant. In fact, it's so bad that the National Security Agency has entered the fray.

In Paradise City, you'll play as one of three characters, each of whom has been coerced into working for the NSA to find out what's going on in the corrupt, eastern seaboard city. All attempts at restoring law and order have failed, so now the new plan is to try and infiltrate the gangs from the inside. You'll have to pass yourself off as a gang leader and earn street cred by doing criminal deeds and taking over neighborhoods, with the hopes that you'll uncover the crime bosses who run the city.

Each of the three characters has a different style of play. There's the corrupt FBI agent who can manipulate others into working for him. Then there's a female hand-to-hand expert. And there's an ex-military man who specializes in armed combat skills. You'll alternate between characters throughout the story, until the end, where you'll be able to select which one you wish to use to finish the game.

There are two styles of play in Paradise City. The action mode has you controlling your character from a third-person perspective as you run around the city, blasting enemies and pursuing missions. This is obviously inspired by such games as Grand Theft Auto. Then there's a light real-time strategy element, where you'll look down at the city from a bird's-eye view. You'll be able to hire henchmen and build rudimentary defenses to defend your territory. Or, you can send henchmen to take over a building or neighborhood. There isn't any traditional real-time strategy resource gathering or base building, though, so this mode is mainly for controlling your troops.

You won't be blasting everyone you see, because you'll need to interact with various characters for new quests. As your criminal empire gets larger and you gain more experience, you'll unlock new skills and weapons to improve your character. Some of these unlockables are only available if you take over certain districts of the city, as well.

The single-player story is estimated to last between 10 and 12 hours, though it will have a fair amount of replayability. In addition to the single-player mode, Paradise City will feature a multiplayer game with up to eight players divided into two teams. Paradise City is scheduled to ship sometime this summer.









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#165 by GooBeen (ArtWorks Director) (0 mesaje) at 2007-03-11 19:15:26 (896 săptămâni în urmă) - [Link]Top
#164 regnumekal, Никакая игруха ...


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#166 by AndyProParticipant la concursul Counter-Strike Masters Tournament (Железных дел Мастер) (0 mesaje) at 2007-03-11 20:11:15 (896 săptămâni în urmă) - [Link]Top
#165 GooBeen, +1


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#167 by GooBeen (ArtWorks Director) (0 mesaje) at 2007-03-11 20:12:08 (896 săptămâni în urmă) - [Link]Top
Какая-то она квадратная , даже Мафия лучше смотрится


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#168 by cristi21Disabled (Power User) (0 mesaje) at 2007-03-11 20:12:29 (896 săptămâni în urmă) - [Link]Top
#165 GooBeen, +1.


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#169 by regnumekal (User) (0 mesaje) at 2007-03-11 20:28:48 (896 săptămâni în urmă) - [Link]Top
#165 GooBeen,
#166 AndyPro,
#167 GooBeen,
#168 cristi21, :clown: :clown: Da de cind RPG-urile trebuie sa arate bine. Plus la asta joaca asta arata precis de 10 ori mai bine decit Mafia. Screenurile sunt mici si nu se intelege nimic.


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#170 by GooBeen (ArtWorks Director) (0 mesaje) at 2007-03-11 20:42:02 (896 săptămâni în urmă) - [Link]Top
#169 regnumekal, Какой это РПГ :o):o)

скрины квадртаные вообще


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#171 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-03-11 20:42:38 (896 săptămâni în urmă) - [Link]Top
Nuş, IMHO arată cute. Pentru oraş deskis...


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#172 by Antikiller (地獄) (0 mesaje) at 2007-03-11 20:44:21 (896 săptămâni în urmă) - [Link]Top
#171 BlackCross, +1!! Asta mai mult pare a fi ceva din genul Sim city!!Dar nu inteleg ce are RPG aici?


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#173 by AndyProParticipant la concursul Counter-Strike Masters Tournament (Железных дел Мастер) (0 mesaje) at 2007-03-11 22:04:06 (896 săptămâni în urmă) - [Link]Top
#169 regnumekal, мне не нравится и все! И это не Некстген точно :D


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#174 by GooBeen (ArtWorks Director) (0 mesaje) at 2007-03-11 22:20:37 (896 săptămâni în urmă) - [Link]Top
#173 AndyPro, +1


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#175 by regnumekal (User) (0 mesaje) at 2007-03-12 14:01:51 (896 săptămâni în urmă) - [Link]Top
#173 AndyPro,
#174 GooBeen, Da eu am crezut ca voi stiti ca singurele jocuri nextgen din 2007 sunt: Crysis, Shadowrun, Assasin's Creed si Spore. :hmmm: :)


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