Forum Index > Coș cu teme șterse > Ofer > Curând voi încărca pe Tracker / Скоро выложу на трекер

#0 by Dany™ Donor (Moderator) (0 mesaje) at 2006-01-27 14:35:24 (1024 săptămâni în urmă) - [Link]Top
Aici specificăm cine şi ce descarcă din extern, orice release - fie un joc sau film.
Căci de multe ori descărcăm unul şi acelaşi lucru.

P.S: Postăm denumirea release-ului şi data aproximativă când va fi pus pe «TORRENTS.MD»

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Для избежания дублирования, когда два человека качают один и тот же фильм (игру, софт...) из внешки, здесь мы будем писать кто что качает на данный момент и примерно когда сможет это залить на наш трекер!

PS. Указываем название фильма (игры, софта...) и приблизительную дату, когда это будет на torrents.md!

Editat de către Cracker la 2006-10-29 21:33:04




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#76 by AciDSuN Donor (VIP) (0 mesaje) at 2006-07-23 13:46:09 (999 săptămâni în urmă) - [Link]Top



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#77 by Swonder (Power User) (0 mesaje) at 2006-07-29 00:17:45 (998 săptămâni în urmă) - [Link]Top
in curind voi pune niste filmulete de break dance


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#78 by System at 2006-07-29 13:20:10 (998 săptămâni în urmă) - [Link]Top
Скоро выложу на трекер собрание сочинений Керио ,скоро-когда стану павер юзером,поможете?


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#79 by System at 2006-08-03 15:58:15 (997 săptămâni în urmă) - [Link]Top

beer wrote:

Старик Хоттабыч DVDRip


Все помнят:пионеры всей страны делу Ленина верны.и т. д.
Московский школьник Волька находит старинный сосуд, из которого появляется бодрый, наивный, преданный мальчику сказочный джин. У старика масса добрых намерений, но он так отстал от жизни!
Фантастический фильм про те времена, ну думаю описывать его нет нужды

Производство: СССР, Ленфильм.
Сценарий: Лазарь Лагин
Режиссер: Геннадий Казанский
Оператор: Музакир Шукуров
Композитор: Надежда Симонян
В ролях: Николай Волков, Алеша Литвинов, Гена Худяков, Лева Ковальчук, О. Черкасова, Майя Блинова, Ефим Копелян, Александр Лариков, В. Романова, Евгений Весник, А. Галин, Борис Коковкин, Анатолий Королькевич, В. Кузнецов, М. Степанов

кто-то будет качать ?



Kaneshna


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#80 by Wuddup (Original Media Group) (0 mesaje) at 2006-08-08 20:55:53 (996 săptămâni în urmă) - [Link]Top
Dark Messiah of Might&Magic Demo (1.4 GB)


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#81 by andreyv Donor (HDTV Releaser) (0 mesaje) at 2006-08-15 18:03:33 (995 săptămâni în urmă) - [Link]Top
Звёздные Войны Эпизод III: Месть Ситхов / Star Wars Episode III: Revenge of the Sith HDTVrip

Видео: 1280x544 (2.35:1), 23.976 fps, XviD Final 1.0.3 (build 37) ~4011 kbps avg, 0.24 bit/pixel
Аудио: rus 48 kHz, AC3 Dolby Digital,

весит сиё чудо 4.3-4.4 гига... если в "комплект" доложить дорожку eng, ещё +448 метров...
выложу ориентировочно 17-го...

только кто мне скажет, как в графе "качество" поставить именно HDTVrip ?


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#82 by andreyv Donor (HDTV Releaser) (0 mesaje) at 2006-08-18 02:26:07 (995 săptămâni în urmă) - [Link]Top
Хроники Риддика / The Chronicles of Riddick
Качество: DVD9Rip
Видео: H264, 704@296@25FPS, 1554kbps, 0.298bpp
Аудио: AC3-5.1(Rus+Eng)
Размер: 2,2 GB
ориентировочно 24-го - 25-го...


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#83 by Cracker Donor (VIP | Гастралёр ла Омерика) (0 mesaje) at 2006-08-18 13:18:33 (995 săptămâni în urmă) - [Link]Top




Три тополя на Плющихе

Sunt doritori?

video: 704x384
audio: 128k 48hz
size: 1,4 GB
*ripp'at direct de pe DVD restaurat


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#84 by nick85 (Power User) (0 mesaje) at 2006-08-18 13:34:09 (995 săptămâni în urmă) - [Link]Top
#83 Cracker.
sunt! :)


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#85 by Amilya Donor (Fata Tare) (0 mesaje) at 2006-08-18 15:25:53 (995 săptămâni în urmă) - [Link]Top
#83 Cracker, :w00t: ... aruncă :wink:


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#86 by beer (Power User) (0 mesaje) at 2006-08-18 16:49:55 (995 săptămâni în urmă) - [Link]Top
#83 Cracker, "... pe DVD restaurat ..." - pune DVD!!


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#87 by Stinger Donor (VIP) (0 mesaje) at 2006-08-18 16:53:36 (995 săptămâni în urmă) - [Link]Top
Jimi Hendrix - Live at Maui
Jimi Hendrix - Documentary DVDrip
Montrey Festival 1967


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#88 by Cracker Donor (VIP | Гастралёр ла Омерика) (0 mesaje) at 2006-08-18 17:34:20 (995 săptămâni în urmă) - [Link]Top
#86 beer, "... pune DVD!! ..." - n-am :(


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#89 by PravCom (Андрей) (0 mesaje) at 2006-09-01 08:33:49 (993 săptămâni în urmă) - [Link]Top
Люди - у кого есть саундтреки к фильму "Брат 2" может кто-то хоть знает, где достать можно?? Спасибо


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#90 by DIMEX Donor (VIP) (0 mesaje) at 2006-09-01 08:43:41 (993 săptămâni în urmă) - [Link]Top
#89 PravCom, http://www.torrents.md/forum.php?action=viewtopic&topicid=79&page=p187690#187690


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#91 by PravCom (Андрей) (0 mesaje) at 2006-09-01 08:51:25 (993 săptămâni în urmă) - [Link]Top
#90 DIMEX
о!!! пасиба... :wink:
сейчас узнаем...


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#92 by BlueFenix (Uploader) (0 mesaje) at 2006-09-09 07:45:53 (992 săptămâni în urmă) - [Link]Top
Garfield 2: DVD-5



Название: Гарфилд 2
Оригинальное название: Garfield 2
Страна: США
Год выхода: 2006
Формат: DVD-5
Жанр: Комедия с 3D-анимацией.
Режисёр: Тим Хилл
В ролях:  Брекин Мейер, Дженнифер Лав Хьюитт, Билли Коннолли, Люси Дэвис, Иан Эберкромби, Джудит Шекони, Тим Карри, Боб Хоскинс, Оливер Мьюрхед, Вероника Алисино, ДжейБи Блэнк, Роджер Рис.
Продолжительность: 1:20:00
О фильме:  Котяра Гарфилд отправляется в Великобританию вслед за своим хозяином (Брекин Мейер), в планах которого – сделать предложение своей подруге (Дженнифер Лав Хьюитт). В Лондоне Гарфилда ждет приятный сюрприз – волею случая он меняется местами с королевским котом и оказывается окруженным небывалой роскошью и вниманием, в то время как настоящий Принц удивляет хозяев Гарфилда своими изысканными манерами...

Перевод: Дублированный

Выложу наверное в следущее  Воскресенье вечером! Качаю с внешки, а скорости дают мало тока 8 кб\с

Editat de către BlueFenix la 2006-09-11 07:21:43




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#93 by Wuddup (Original Media Group) (0 mesaje) at 2006-09-12 18:10:11 (991 săptămâni în urmă) - [Link]Top
Company of Heroes


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#94 by Wuddup (Original Media Group) (0 mesaje) at 2006-09-16 14:21:14 (991 săptămâni în urmă) - [Link]Top
Recent a apărut un nou joc RTS, având drept subiect WWII. Acesta a fost extrem de bine apreciat de presa mondială şi e la sigur printre cele mai tari jocuri ale anului. Am creat tema ca să rog pe oricine îl mai scoate acum să-mi acorde favoarea de a mă lăsa pe mine să-l uploadez, deoarece din demo version, trailere şi preview-uri acesta va fi mai mult ca sigur jocul meu preferat al anului să mi-ar plăcea să am eu onoarea să-l încarc. Merci anticipat.

In Company of Heroes, gamers will experience the journey of the brave men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe, all set against the most dynamic battlefield ever seen in a game.

Company of Heroes' completely destructible environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.

Game Information: GameSpot

Protection: None

Instructions To Play:
1. Unrar
2. Mount/Burn
3. Install.

Serial: 3438-fdf3-fd15-7fa6-94b7

IGN – 9.4/10 Outstanding!

GameSpy Review – 5/5
I've always believed that the gap between the great and truly spectacular is much wider than that between the good and the great. Relic's previous RTS, Warhammer 40,000: Dawn of War, was by any measure a great game, so it stands to reason that a new RTS based on the gameplay of Dawn of War would probably be every bit as, well, great. Fortunately for strategy gamers who have been eagerly awaiting Relic's latest, Company of Heroes is beyond a souped-up version of Dawn of War. It's a brilliant combination of incredibly deep real-time strategy, beautiful presentation and innovative features that make it one of the best gaming experiences of 2006 to date.

Company of Heroes is based in World War II. Specifically, it follows the travels of Able Company as they go from the horrific landing at Normandy Beach through the push through the French countryside, culminating with the collapse of the German 7th Army. The single-player campaign consists of 15 long and enjoyable missions ranging from capturing the town of Cherbourg to a covert operation to take out a V2 launch site to a truly horrific battle through the hedgerows to capture Hill 192. Each mission is preceded by a well done in-engine cutscene and briefing.

In fact, the cutscenes are just one element of just how impressive Company of Heroes' graphics are. In general terms, of course, they look amazing. Soldier animations as they run, duck and dive on the battlefield are fluid, and a real physics engine creates some amazing scenes as bodies are thrown through the air by artillery fire. Everything on the battlefield is also destroyable and is animated in extraordinary detail. Buildings realistically crumble in pieces and get holes blown in them as they're hit by shells. Telephone wires snap and spark as they're cut. Fire teams that garrison a house actually take up positions within the building and brace their weapons on windowsills to cover the street. Destroyable maps also enhance the gameplay by finally removing the dreaded "puzzle map" once and for all. (All this technical wizardry comes at a price, though. The game requires a pretty robust system, and even the beefy rig I played on had some slowdown during some of the cutscenes and when there were a lot of explosions onscreen at once.)



Despite the technical brilliance, Company of Heroes' real achievement is the art direction. The developers were obviously influenced by Saving Private Ryan, as were many other World War II titles. The difference here is in how well they achieve the almost impossible, conveying the horror of World War II using an RTS engine. Take the first mission in the game, the Normandy landing. The scene starts out with a traditionally animated scene showing boats approaching the beach. After a bit the scene shifts to the game engine, and as men leap from the boat (and in some cases to their deaths), the camera pulls back to a traditional RTS overhead perspective, with bodies floating in the red-stained seawater and a whole troop of soldiers waiting for your orders. It's an extraordinary moment, briefly connecting the player with the truth of the hideous carnage of D-Day -- the awful knowledge that despite the dead, there's still a job to be done and a beach to be stormed. Company of Heroes is the first RTS I've ever played where I actually cared about individual non-hero units and felt bad when they died.

The sound design, voice acting and dialogue in Company of Heroes deserve mention. For a game without a single identifiable character, the stellar voice cast did an amazing job bringing me into the action and making me care about my soldiers. Dialogue responses run the gamut from humorous to surprisingly poignant. Telling a squad of engineers to lay out a minefield, for example, might bring up a voice saying, "If a mouse farts in that minefield, I want its ass blown to Kingdom Come!" When that same squad received an upgrade, I heard, "Johnson! You're on the flamethrower, so be careful!" Who's Johnson? I don't know, but it was a wonderfully humanizing touch in a genre that usually treats individual units as nameless, faceless cannon fodder.

Even better, voiceovers actually provide usable tactical information. When you hear a squad of riflemen yelling that they're under mortar attack or a tank yell that a squad of Germans have Panzerfausts, it gives that player just that much more time to start formulating responses to the tactical situation, even while they're moving the camera to the area. It doesn't sound like much, but in a fast-paced RTS game like this, listening to the game's dialogue can be the difference between victory and defeat.



Of course, presentation means nothing without the gameplay to back it up, and Company of Heroes doesn't disappoint. While the game's strategic model draws heavily from Warhammer 40,000: Dawn of War, it's been significantly modified. The game has three main resources: manpower, munitions and fuel. These resources are acquired by capturing strategic points on the map and connecting them to the player's HQ. The resource model alone adds huge layers of genuine strategy (as opposed to the mere tactical maneuvering of units) to the game. For the first time I can remember in an RTS, geographic positioning and using the entire map are actually important, and a player needs to keep the overall course of the battle in mind even while managing individual troops. If, for example, a certain map has only a few low-level fuel sectors, that'll mean that vehicles and tanks will be pretty rare, and control of those sectors can be the key to victory.

It's down at the individual squad level where Company of Heroes truly shines. The game offers two "races," referred to as Axis and Allies, but really representing traditional American and German forces. While it's possible to grouse about the game only offering two sides, there's so much strategic depth and variety to dig into that it's a minor gripe at best. Each army's strategic bias is based on their historical inspirations. The Axis is all about smaller numbers of insanely tough units. A key element of the German upgrade path is adding "veterancy," which makes both vehicles and infantry more effective (Allied players will be having nightmares about German Tiger tanks). The Allies, on the other hand, are all about being fast -- building fast, moving fast and hitting the Germans from multiple sides.

The key innovation at the tactical level is just how smart individual units are. Players don't have to micromanage their soldiers in order to get them to do sensible things like seek out cover. Squads of riflemen moving up a street will intelligently seek out the cover of fences, walls, craters and even the burned-out hulks of recently destroyed military equipment. When they come under attack, they'll intelligently defend themselves or dive out of the way when being shelled. As smart as trooper AI is, though, the player is never out of control. Intelligent troops simply eliminate the need to babysit units, and allow the player to concentrate on the larger strategic picture. Rather than spending my time herding unruly cats, Company of Heroes offered me the chance to work out things like flanking maneuvers and situational imperatives, and to use realistic infantry and combined arms tactics to solve the kinds of problems real military commanders need to face.

There were only a few minor issues with unit control. I found that my engineers occasionally ended up trapped on the wrong side of barbed wire enclosures after building them. They could always cut the wire, of course, and then rebuild it on the other side, but there were too many times when I did this and it happened again. Vehicle AI also doesn't seem as advanced as the infantry. I never had to worry about my tanks not going where they were supposed to, nor do they have a problem properly spacing themselves to defend against attack. The problems come up when tanks mix with infantry. Sometimes infantry will get stuck in the middle of a group of vehicles. Then when I gave an order to that unit, the tanks wouldn't move out the way. In order to clear the jam, I had to micromanage the whole group of vehicles.

Multiplayer matchmaking is run through Relic's own proprietary service, Relic Online, a new service launched alongside Company of Heroes. The game's lobby and chat system is simple to use and seems quite robust, and I experienced no problems connecting to games, nor was I ever dropped out once a game was under way. To date, there are only a few glitches to report. One seems to be rather long start times while Relic Online synchs up players, although this may be an issue with the game itself rather than the service, as single-player missions also seem to take a long time to load. It also seems to take a long time for player stats to get updated.

It's good that Relic Online seems to be stable, because I have the feeling it's going to have to shoulder a heavy load. That's because if all you've played of Company of Heroes is the single-player campaign or skirmish mode, you really haven't played Company of Heroes at all. First, multiplayer allows players to play as the Axis, an option sadly lacking in the single-player campaign. Second, playing against other humans just beats playing against the AI (and Company of Heroes' aggressively sharp AI is no slouch). Nothing the AI ever did can match some of the elegant maneuvering and extraordinary battles I saw (and fought myself!) in multiplayer games. The marriage of smart unit AI and an elegant, easy-to-use interface frees players from the tedium of micromanagement and makes multiplayer games a joy to play -- or even watch.



Finally, while standard one-on-one multiplayer matches are fun enough, Company of Heroes really shines as a team game. That's because of the game's "army doctrines" mechanic. Each side in the game has an option at the beginning of a game to select from one of three military doctrines. These doctrines provide players with an upgrade path that gives various abilities and powers. The Germans, for example, can use a Terror Doctrine that allows them to demoralize enemy troops, launch incendiary barrages and eventually deploy a veteran Tiger tanks or a V1. The Allies, on the other hand, can use things like "Airborne Company" that let them airdrop paratroopers, extra supplies and even launch strafing runs on enemy targets.

None of this is new to RTS games. Many real-time strategy titles have utilized the idea of a "national power" or "national spell." The difference here is not how well they're balanced within the game, but how well they're balanced with each other. Company of Heroes is more dependent than most on the coordination of various units and utilizing combined arms tactics. The two sides' doctrines complement each other perfectly in this regard. That makes them perfect for team-based games.

I recall one three-on-three game when two of my teammates both took "Armor Company." This led to a lot of tanks on the battlefield -- and a lot of tank wreckage because our German opponents had a whole bunch of better tanks. I remember screaming (well, typing) about how badly we needed a paratrooper drop, only to realize we were going to lose because no one had taken Airborne. Players who know how to utilize doctrines as a team are going to win, bottom line. It does call into question Relic's decision to not have different colors for allies, though (a player's teammates are always shown as yellow). In a game this obviously designed for team play, if I get a call for help from a teammate, I'd like to be able to instantly identify his units.

In the end, there isn't one uber-feature that deserves all the credit for making Company of Heroes such an outstanding game. Any element by itself -- the deep strategy, the extraordinary art design, the sound, the unit AI or the multiplayer aspects -- might have made Company of Heroes a decent game. Two or three and you have the makings of a great one. It's only when you get all of these things together wrapped up in a package with amazing flair and polish and a fanatic attention to even the smallest details that you get a truly outstanding title. I wish we had more of them, but until all games are made like Company of Heroes, at least we have this one to show us how it's done.

Trailer

Screens




Editat de către Wuddup la 2006-09-16 14:30:30




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#95 by Wuddup (Original Media Group) (0 mesaje) at 2006-09-16 14:30:01 (991 săptămâni în urmă) - [Link]Top
Slaughtered Vomit Dolls (2006) - Horror movie


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#96 by andreyv Donor (HDTV Releaser) (0 mesaje) at 2006-09-19 18:30:20 (990 săptămâni în urmă) - [Link]Top
Без лица / Face/Off


Год выпуска: 1997
Страна: США
Жанр: Боевик / Триллер
Продолжительность: 138 минут
Перевод: Профессиональный (многоголосый, закадровый)
Режиссер: Джон Ву
В ролях: Джон Траволта /John Travolta/, Николас Кэйдж /Nicolas Cage/, Джоэн Аллен /Joan Allen/, Доминик Суэйн /Dominique Swain/, Джина Гершон /Gina Gershon/, Алессандро Нивола /Alessandro Nivola/, Маргарет Чо /Margaret Cho/, Джон Кэрролл Линч /John Carroll Lynch/, Мэтт Росс /Matt Ross/, Харви Преснелл /Harve Presnell/, Роберт Уиздом /Robert Wisdom/, С. С. Х. Паундер /CCH Pounder/, Джэми Дентон /Jamie Denton/, Колм Фиори /Colm Feore/, Ник Кассаветис /Nick Cassavetes/

Описание: Фильм рассказывает об извечной борьбе агента ФБР Шона Арчера и безумного террориста Кастора Троя. Шон одержим идеей поймать бандюгу и засадить в тюрьму пожизненно. Когда ему это, наконец, удаётся, Шон узнаёт, что Трой задумал террористический акт - он заложил бомбу с биологическим оружием в неизвестном месте и с неизвестно каким установленным временем взрыва. Не видя выхода из трудной ситуации, сотрудники ФБР предлагают Арчеру сменить лицо и фигуру под Кастора Троя, и тем самым в тюрьме выведать всю информацию у брата террориста, Поллакса. Видя безвыходность ситуации, Арчер соглашается. Однако Трой неожиданно приходит в себя и, узнав, что произошло, он берёт себе лицо своего врага – Шона Арчера.

Качество: HDTV
Формат: AVI
Видео кодек: XviD
Аудио кодек: AC3
Видео: 1280x560 (2.29:1), 23.976 fps, XviD 1.1 beta 1 (build 38) ~2192 kbps avg, 0.13 bit/pixel
Аудио: Audio #1: 48 kHz, AC3 Dolby Digital, 3/2 (L,C,R,l,r) + LFE ch, ~448.00 kbps avg
Audio #2: 48 kHz, AC3 Dolby Digital, 3/2 (L,C,R,l,r) + LFE ch, ~192.00 kbps avg

Размер: 2,75 GB


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#97 by alico (User) (0 mesaje) at 2006-09-23 02:12:34 (990 săptămâni în urmă) - [Link]Top




K-1 Worlds Greatest Martial Arts Knock-Outs
Описание: Величайшие Нокауты К-1


Видео:512x384 XVID
Размер: 585 Мб
Продолжительность:00:35:31
Язык: Английский


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#98 by alico (User) (0 mesaje) at 2006-09-23 02:14:14 (990 săptămâni în urmă) - [Link]Top




Scrieti daca va intereseaza sa-l pun pe torrent, filmul este in engleza.


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#99 by Capilleary Donor (Патлатый) (0 mesaje) at 2006-09-23 19:08:18 (990 săptămâni în urmă) - [Link]Top
Cuiva ii trebu videoclipu la Bon Jovi - Thank you for loving me?


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#100 by andreyv Donor (HDTV Releaser) (0 mesaje) at 2006-09-24 20:11:30 (990 săptămâni în urmă) - [Link]Top

Год выпуска: 2005
Страна: США/Германия
Жанр: боевик, триллер
Продолжительность: 1:42:14

Релиз: lexusibe

Качество: HDTV
Формат: AVI

Видео: 1280x720 (1.78:1), 25 fps, XviD MPEG-4 ~5315 kbps avg, 0.23 bit/pixel
Аудио #1: 48 kHz, AC3 Dolby Digital, 3/2 (L,C,R,l,r) + LFE ch, ~384.00 kbps avg rus
Аудио #2: 48 kHz, AC3 Dolby Digital, 3/2 (L,C,R,l,r) + LFE ch, ~384.00 kbps avg eng

Размер: 4,35 GB


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