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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (890 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

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Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
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VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
ÎnchideЗакрыть

Editat de către bam la 2014-01-20 14:14:26




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Top mesaje

By AndrewKiller (Power User) (0 mesaje) at 2023-07-23 11:32:53 (46 săptămâni în urmă) - [Link]






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#751 by daymio (Power User) (0 mesaje) at 2008-01-20 13:09:33 (855 săptămâni în urmă) - [Link]Top
#750 916, Erou principal e din screenu al 6 din Iron man :sarcastic:


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#752 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-01-20 13:18:56 (855 săptămâni în urmă) - [Link]Top
Nu-mi plac asha tip de joci...... :down:


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#753 by daymio (Power User) (0 mesaje) at 2008-01-20 13:23:38 (855 săptămâni în urmă) - [Link]Top
#752 Speedy, Aha,vezi atita carne shi ti se face foame :look:


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#754 by 916 (Power User) (0 mesaje) at 2008-01-20 13:57:14 (855 săptămâni în urmă) - [Link]Top
#751 daymio, "... Erou principal e din screenu al 6 din Iron man ..." - aşela-i mai mult "Jeleznîi Dravasek" din Oz ple :D

#753 daymio, "... Aha,vezi atita carne shi ti se face foame ..." - unele au boturi de om :)

Da vaşe bred... Cum se poate de stat la cîteva mii de km de planetă cînd ea colizionează cu un obiect spaţial? Sau aşeia beeu pivă ş fumau ganj la lecţiile de astronomie în şcoală?



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#755 by regnumekal (User) (0 mesaje) at 2008-01-20 14:09:15 (855 săptămâni în urmă) - [Link]Top
#750 916, "... erou principal e fkin cool ..." - Lucreaza ca sudor :D

PS: Numai la mine se deschide asa de greu gameplay.md? :-|

#754 916, "... Da vaşe bred... Cum se poate de stat la cîteva mii de km de planetă cînd ea colizionează cu un obiect spaţial? ..." - N-ai inteles corect, oamenii au inventat o metoda de extragere a mineralelor din planeta introducind intreaga planeta in nava spatiala.


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#756 by 916 (Power User) (0 mesaje) at 2008-01-20 14:20:07 (855 săptămâni în urmă) - [Link]Top
#755 regnumekal, "... N-ai inteles corect, oamenii au inventat o metoda de extragere a mineralelor din planeta introducind intreaga planeta in nava spatiala. ..." - aaaaa, ooo, asta explică mult... Deşi e cam peste cunoştinţe ale mele în domeniu.



#755 regnumekal, "... Lucreaza ca sudor ..." - LOL o să jiucăm pentru "Сварщик с третьей бригады" o să sunăm la Russkoe radio ş o s transmitem "Привет всему транспортному цеху, поставьте плиз песню Аллы Пугачёвой" ca la Radio "Pridnestrovie"... ăştia nu cumva-s emigranţi din Transnistria?


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#757 by daymio (Power User) (0 mesaje) at 2008-01-20 14:20:32 (855 săptămâni în urmă) - [Link]Top
#755 regnumekal, "... greu gameplay.md? ..." - La mine tot insa la MTC tat tot timpu se deschide greu :D


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#758 by regnumekal (User) (0 mesaje) at 2008-01-21 14:29:11 (854 săptămâni în urmă) - [Link]Top
Audiosurf
Genre: Racing
Publisher: Invisible Handlebar
Developer: BestGameEver.Com
Platforms: PC Exclusive
Release Date: February 29, 2008
Official Site: http://www.audio-surf.com/
Universe: ----



One of the more esoteric entries to the IGF, Audiosurf was created with the intention of combining music visualisers with fast-paced gameplay. It's the kind of collision of concepts that we've seen in various forms over the years, but it's never been done quite like this. What's perhaps most striking about the game is that it's so straightforward to get into: load up whatever MP3 you want from your PC and jump right in. You're presented with a little ship racing down an undulating track - a track that moves in time with the music. Once in flight, you take control with the mouse and keyboard and find yourself playing along to the music, your music. It's immediately obvious what you have to do, even without the excellent tutorial. As you zoom you collect coloured blocks, again in time with the beats. Collect groups of three similar colours for high score. It's not-quite-rhythm-action and it's fantastically accessible.

It's also one of those games that can either be a slouched chill-out experience or an eye-gouging challenge. While the visuals do have that space-room-projector feel to them, there's nevertheless a fast and tricky game here. Developer Dylan Fitterer has talked about how his work was heavily inspired by SEGA's psychedelic rail-shooter Rez, and you can see it in how Audiosurf's sound and visuals come together. It's an altogether different gaming experience, however, since despite the rail-shooter appearance it's actually something rather more like a high-speed puzzler. Racking up sets of the right kind of colour can become compelling, even borderline frustrating, as you surge relentlessly along the musical puzzle-hybrid of your choosing. If there's a distinct problem I'd say it's how the important puzzle elements sit in your visual field. I found myself losing track of what I had collected at the bottom of the screen because I was so preoccupied with watching what was coming next along the course. Managing these two things is a skill that will take a bit of practice if you're not going to languish in low-score land.



Nevertheless while zipping along the tracks (with that double meaning in tow) you find yourself gathering a kind of inertia: an ongoing gameplay momentum. Audiosurf has that vaguely hypnotic puzzle-rhythm that you get in games like Tetris or Bejewelled. It's not that Audiosurf is quite as mind-lockingly compulsive as these games, but you do play to the soundtrack of your choice, and that's a pretty big factor in the overall experience. Add to this a bunch of extra gameplay options, such as different "characters" that can be selected to change your on-track abilities (moving blocks around in your path, and so on) and you've got a healthily-sized slice of game.

Of course what's most interesting about Audiosurf as a piece of design is the music processing system that turns your MP3 into the game track. The program analyses the track before you play, creating the pacing and the gameplay space that you're going to be surfing through. This means that as the music peaks, so do the visuals that surround your game. If you're in a particularly intense section, then the chances are that the music will be rising as you play. When the music hammers home its major releases, so the neon track scintillates around you. As you'll see when you have a play of Audiosurf (because I'm sure every gamer and his roadie will want to take a look at this), it's a deeply impressive effect, especially when the program takes just a few seconds to figure out how to deliver your MP3 back to you in audio-visual gameplay form.



So yes, Audiosurf's core concept is a remarkable trick, and one of those things that games do that seems vaguely magical to my stone-age understanding. What's most important, of course, is that because this system allows the game to process any MP3, you're going to be playing it with a soundtrack defined entirely by you. I played Audiosurf across a range of genres, from warbly ambient weird through to the most twitchy math rock, and the shape of the song altered the experience remarkably. It's hardly surprising: any game that allows you to import your own tunes ends up taking on some thematic character of whatever you're listening to. For maximum incongruence I recommend playing some absurd jazz and following it up with the heaviest beats you can lay your hands on. (And in the game.)

Ultimately it's an intriguing piece of design that, after being honed over a long period by a single inspired designer, has now entered a mature phase in which I'd expect to see a much wider audience taking notice of it. He's had a little help polishing it up, and the interface is brilliant, suggesting that it might just get sucked up by one of the console online services, or find itself a niche as a commercial entity. But I still can't see it winning the grand IGF Award, for one simple reason: it's too easy to become frustrated with the most basic system of picking up blocks. I suspect the sheer pace of Audiosurf might well be too much for some, especially over a busy or sustained track. Ten minutes of Squarepusher and my brain had begun to collapse in on itself. Unlike other IGF final candidates, this isn't going to be a game that utterly consumes your leisure time. And I think that alone will be the deciding factor.








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#759 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-01-21 14:52:05 (854 săptămâni în urmă) - [Link]Top
#758 regnumekal, :-|


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#760 by m000rfik (User) (0 mesaje) at 2008-01-21 15:18:24 (854 săptămâni în urmă) - [Link]Top
#759 Speedy, +1 :| :lol: asta cred ca pentru muzicanti joaca


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#761 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-01-21 15:18:31 (854 săptămâni în urmă) - [Link]Top
#758 regnumekal, cva ca guitar hero? q mii lene s citesc descrierea


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#762 by regnumekal (User) (0 mesaje) at 2008-01-21 15:31:01 (854 săptămâni în urmă) - [Link]Top
#761 Iulik, nu chiar, un racing in care trebuie sa prinzi (culegi) blocuri in ritmul muzicii, ceva de genul asta. Hmmm, putin se aseamana probabil, dar conceptul e diferit.


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#763 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-01-21 15:33:40 (854 săptămâni în urmă) - [Link]Top
#762 regnumekal, pai totuna ceva asemanator, scopul e acelasi nu? sa creezi muzica :D


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#764 by regnumekal (User) (0 mesaje) at 2008-01-21 16:29:13 (854 săptămâni în urmă) - [Link]Top
#763 Iulik, "... sa creezi muzica ..." - de fapt nu. Scopul e sa o asculti. Adica iti alegi trupa favorita/cintecul bla bla bla , o incarci in joc, si mai departe joci dupa "beat" :)


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#765 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-01-21 16:32:25 (854 săptămâni în urmă) - [Link]Top
#764 regnumekal, aa :) clar


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#766 by Antikiller (地獄) (0 mesaje) at 2008-01-21 17:03:35 (854 săptămâni în urmă) - [Link]Top
#758 regnumekal, Eheee! Asteptam!


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#767 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-01-21 19:04:28 (854 săptămâni în urmă) - [Link]Top
Sounds like crap to me. :D


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#768 by regnumekal (User) (0 mesaje) at 2008-01-21 19:08:51 (854 săptămâni în urmă) - [Link]Top
#767 BlackCross, Unul dintre finalistii IGF... :-|


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#769 by 916 (Power User) (0 mesaje) at 2008-01-21 22:22:41 (854 săptămâni în urmă) - [Link]Top
#758 regnumekal, "... Developer: BestGameEver.Com ..." - mde :D

Ş vaşe screen 4, Dacă aşelanu-i lightmap, da-i HDRI im gonna kick my ass... dacă ei pot HDRI ş utilizează nişte spriteuri aiurea peste tot ap vai de capu lor...


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#770 by regnumekal (User) (0 mesaje) at 2008-01-23 14:39:00 (854 săptămâni în urmă) - [Link]Top
Condemned 2: Bloodshot
Other Names: Condemned 2
Genre: Horror Action Adventure
Publisher: SEGA
Developer: Monolith Productions
Platforms: Xbox 360 Playstation 3
Release Date: March 11, 2008
Official Site: http://www.condemnedgame.com/
Universe: Condemned: Criminal Origins (PC) (X360)



Monolith's Condemned was one of the better Xbox 360 launch titles, and although it was something of a cult hit, it will still be spawning a sequel. The follow-up, Condemned 2: Bloodshot, looks like it will substantially expand on the investigation elements in the first game, while the notorious hand-to-hand combat will be more realistic and gruesome than ever. Condemned 2 will launch on the PlayStation 3 and Xbox 360 in 2008, and we got to see it running on the 360 at a recent Sega preview event.

Condemned 2 takes place a year after the events of the first game. You still play Serial Crimes Unit (SCU) investigator Ethan Thomas, although he's become a little worse for wear in the interim. Dramatically affected by the trauma of his experience, he's now a homeless alcoholic. He's called into action by the SCU when his former partner goes missing, and the game begins as he starts to find his feet again.

The demo that Monolith showed us took place fairly close to the beginning of the game, with Thomas exploring a crack den alongside a team from the agency. Shortly into the demo, he fell down a lift shaft and was separated from the rest of the squad. Only just managing to escape the shaft before the lift fell down on top of him, Thomas was then forced to communicate with the rest of his team via radio, who ordered him to explore the area.

After this rather dramatic introduction, the Monolith representative armed Thomas with a brick as a basic means of defense. As in the previous game, hand-to-hand combat is still the backbone of Condemned 2, although the system has been refined significantly. Aside from making simple attacks, you can now employ a combo system by using the left and right triggers. If you land a blow with one button and follow up with the other, you'll be able to link together much more powerful attacks.



The first game was certainly dark and violent, but the sequel ups the ante to become a complete assault on the senses. The hand-to-hand combat feels dirty and frantic, with enemies that pop out at you and get in your face. Credit has to be given for the impressive visuals and character design that were showcased in the demo, but most of the effect comes down to Monolith's peerless audio design. If you crack an enemy in the face with a brick, you'll hear the full impact of masonry on skull. This is amplified by the use of horror genre techniques--string instruments produce sharp, piercing screeches to heighten the tension. This works particularly well when you're swinging a pipe at an enemy--a high note on the violin emphasizes the impact that you're about to make on your foe. It's horrific stuff.

However, Condemned 2's not just about bashing in homeless people's skulls.
The innovative investigation system that debuted in the first game makes a return here in a much more expanded form, allowing you to choose from a variety of reports to send back to the office. In the demo, we saw a murdered policeman, and it was up to us to try to find out what had happened. With the SCU office asking questions on the radio, Monolith demonstrated how you could choose to give it five different responses based on what you saw. For example, the Monolith rep was asked questions about the gunshot trauma point and had to take photos to identify exit wounds.

Crime scene investigation fans will definitely be able to dig their teeth into the investigative elements of Condemned 2. The graphical detail made the process very involving, and the demo showed tools, such as UV lamps being used to trace blood. In this murder case, it was clear from the handprints that there had been some struggle, while the trail of blood that was smeared on the floor made it clear the body had been moved. All this was reported back to base, and in turn, your investigative skills are rated point by point once all the evidence is collected.



Further on in the demo, we saw some of the firearms that will make their way into the game, although ammunition will be fairly limited. The emphasis is on hanging back and avoiding this sort of combat because any shots that you take are potentially lethal. We saw an example of this in an outside environment, where rival gangs were involved in a street war. If you run in blindly, you'll almost certainly be cut to shreds, but if you wait for them to kill each other out, you can steal their weapons. So far, we know that handguns and shotguns will make it into Condemned 2. We also saw how you can use gas canisters to create fire and explosions.

With Condemned 2, Monolith is refining the horror experience while expanding on the combat and investigation elements of the first game. If you're playing with a surround-sound system, prepare to have your nerves torn to shreds. The only concern we have at this point is whether it will make it past the censors unscathed. One of the more violent environmental kills that we were told about was being able to break off someone's head in a toilet bowl--a move not dissimilar to one in Manhunt 2. Assuming it passes certification, we'll see the game sometime in 2008.








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#771 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-01-23 14:53:05 (854 săptămâni în urmă) - [Link]Top
#770 regnumekal, aştept. :D Prima parte mi-a placut.


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#772 by m000rfik (User) (0 mesaje) at 2008-01-23 14:58:16 (854 săptămâni în urmă) - [Link]Top
regnumekal despre Alone in the Dark ai pus pe vroe pagina?:)


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#773 by 916 (Power User) (0 mesaje) at 2008-01-23 15:09:42 (854 săptămâni în urmă) - [Link]Top
#770 regnumekal, psc şi "Stileaga" eroul... B-)


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#774 by JRocker (性交) (0 mesaje) at 2008-01-23 15:13:10 (854 săptămâni în urmă) - [Link]Top
#773 916, care erou ma? xD acolo nui eroul...


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#775 by regnumekal (User) (0 mesaje) at 2008-01-23 15:17:16 (854 săptămâni în urmă) - [Link]Top
#772 m000rfik, "... regnumekal despre Alone in the Dark ai pus pe vroe pagina ..." - Da pe prima pagina :D  Dar ar trebui sa te uiti la linkurile urmatoare, deoarece au mai aparut screenuri si preview-uri de atunci:

Preview
Screens Screens


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